
I used a commercial tool here, but there are open source alternatives like hugin / panotools Up = c.crop(2560,960,0,0,true).turnright().spline36resize(1280,960) Once you have the cube faces, you can reproject into a standard equirectangular projection. You could extract the faces, correct the orientation, then input them into some stitcher to get various standard projections. If you crop the black borders, it's 3840x1920 2:1 AR, which is 6 * 1280x960 tiles Various programs have algorithms for Facebook 3:2 (r,l,u,d,f,b), Pano2VR 3:2 (l,f,r,b,u,d), Blender 3:2 (l,b,r,d,u,f), but this is not a common orientation This looks like left, front, right, down, back, up, but the d,b,u faces look rotated This looks like a cubic 3x2, but it's not the standard orientation At any one time, you can only view a small part or reproject a small part of it. (Linux is preferred, but I'll take what I can get) What did you mean by "normal flat" format ? A 360 video only has limited FOV that you can use for a rectilinear or "normal flat" view.
Convert video to vr 360 how to#
Do any of you recognize the type of 360 degree video shown, and know how to convert it to a normal flat format? I would be comfortable using tools on either Windows or Linux. I have tried to find information about how to do this, and keep finding information about 360 degree formats that don't quite seem to match the videos I have. I have included two screenshots from one of the videos at the bottom of this post. I believe they are 360 degree cubemap videos with six cubes, but I am not totally certain.

I have a few 360 degree videos I would like to convert to normal format.
